Totò in the Silicon Valley
I am tired of getting emails and notifications with links to the "What if Steve Jobs were born in Naples" story. It's not that I am offended by criticism towards Italy or whatever. It is...
I am tired of getting emails and notifications with links to the "What if Steve Jobs were born in Naples" story. It's not that I am offended by criticism towards Italy or whatever. It is...
Complice probabilmente il fatto di non avere la TV, l'anno scorso la campagna mi era sfuggita. Deve essere stata ripresa in questo periodo, perché l'ho sentita oggi alla radio mentre vagavo in un negozio...
Nella mia ricerca di una qualche forma di motivazione per interessarmi alle vicende dei campionati del mondo di calcio, dopo un primo infruttuoso tentativo scaturito dall'aver appreso dell'esistenza di...
Fondamentalmente il calcio non mi interessa. Per carità, se si tratta di tirare quattro pedate a un pallone su un prato non mi tiro indietro: ma il calcio giocato da altri, quello col quale il mio contatto...
Last Sunday, I dedicated a post to negative events in gameplay, and I stated that no negative events occur. Actually, failing to harvest the crops in due time results in letting it wither and, consequently,...
What is the role of negative events in a game? Looking at the massively successful Farmville, there's not much to learn, as negative events are indeed a very marginal part of the experience. It has...
When 67 million users are playing an online game, I can't possibly ignore it. So I signed up for Farmville, despite the negative press. But, as you might imagine, I'd rather go the real thi...
I'm always eager to catch any glimpse of evolution towards the fulfillment of a long-term prediction of mine - that videogames, in a foreseeable future, will become an established and recognized form of...
For those who have read Cutthroat Capitalism - an economic analysis of the Somali piracy business model on the last Wired issue (on the Italian edition as well), a nice complement can be found on the...
A collaborative multiplayer simulation game, played by walking around the playground and trying to survive an epidemic - one out of five scenarios, I happened to play the Nice 2015 (Chikungunya fever,...
The first time I played boomshine, a small and elegant casual game, I was fascinated by the idea that such an engaging and nice game could have the simplest possible interface: all the player has to...